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Just like Ticking Bomb, the studio was to take over development of PC and browser games. The end of January 2009 brought the establishment of the second developer, “Rough Sea Games”, based in Mannheim, Germany. The beta phase ran for two weeks before it was published. Their first game, Gilde1400, a browser game based on PC game “The Guild”, was released late October 2009.
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Adam was introduced as a consultant, allowing them to make use of his 16 years’ professional experience. Managing directors were Tobias Severin and Marco Schultz who both already had many years of experience in the game development field. “Ticking Bomb Games”, based in Hamburg, was to develop several PC games, then be marketed by Gameforge. On April 23, 2008, Gameforge announced the establishment of four development studios. Lars Koschin was placed in charge of branch management overseas. market as the first German online games company and founded Gameforge Productions Inc. In November 2007, Gameforge ventured into the U.S. Gameforge owned other offices abroad, including Gameforge Holding Malta Ltd. It was only a moderate success, leading to the sale of Ryzom in 2009. After buying French development studio Nevrax, the subsidiary was commissioned to market the game “The Saga of Ryzom”. In 2007, Gameforge founded its first foreign branch, Gameforge SARL, established in Paris. The number currently stands (December 2013) at about 400 million registered players. By the end of 2010, the number grew to 200 million and, in 2011, to 300 million. In 2009, the company reached the mark of 100 million registered players.

In addition to structural measures, the workforce was reduced and products that were not meeting expectations were adjusted. Following the integration of Gameforge and Frogster's operating units, "Client Games" and "Web Games" were replaced with "Development" and "Publishing" sections. In November 2011, the company announced a realignment of internal structures. In 2007, the company had about 100 employees the number increased to 200 by the end of 2008, to 360 by the end of 2009 and finally, to 450 in 2010 (650 including those from Frogster Interactive Pictures AG). The years from 2006 to 2010 were characterised by a strong growth in the number of players and employees. Gameforge currently operates and markets twelve client-based online games, nine browser games and five mobile games. It functions as a holding of the affiliated company Gameforge 4D GmbH. In September 2006, the company’s legal structure was converted into an incorporated company which took the name Gameforge AG. One of the company’s first titles was OGame which Alexander Rösner had developed prior to the company foundation all by himself. The company was founded in December 2003 under the name of Gameforge GmbH in Karlsruhe by Alexander Rösner and Klaas Kersting. Gameforge was one of the first western companies to adapt to this invariably important business model that has its origins in Asia. The products are financed by shop systems where players can buy comfort and service functions such as mounts to ride, or equipment and personalisations for money.
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Game access and clients are mostly free of charge. Gameforge was one of the first European companies to offer its games using a free-to-play business model. Gameforge employs a staff of over 300 and was founded by its Chief Executive Officer Alexander Rösner and former CEO Klaas Kersting in 2003. Their portfolio contains client-based massively multiplayer online games ( MMOGs) such as TERA, Metin2, Runes of Magic, and Swords of Legends Online, as well as browser-based online games such as OGame, Gladiatus, BiteFight, and Ikariam. It distributes roughly 20 games, translated into over 50 languages. It represents a group of companies that operates internationally and has its headquarters in Karlsruhe, Germany. Gameforge is a video game publisher and video game developer.
